• alphabethunter@lemmy.world
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      17 days ago

      I was replaying Sekiro recently after not playing it since release, thought I could at least put up a fight against tutorial Genichiro. Needless to say, I got my ass handed to me in under a minute.

      • froufox@lemmy.blahaj.zone
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        17 days ago

        I’ve seen people beat tutorial Genichiro (all no-death runners do it), but it’s more challenging without the mikiri-counter

    • djsoren19@lemmy.blahaj.zone
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      16 days ago

      Just proves the point tho. I p easily win my fights against Tutorial Genichiro now, because once you know the combat system, he’s a really easy boss. He just seems like an impossible monster the first time you fight him because the combat system takes a little while to click and become second nature.

      • froufox@lemmy.blahaj.zone
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        16 days ago

        when it clicks, it starts feeling like a rhythm game, like a dance between two nobodies fighting over nothing at the end of the world…

    • Mirshe@lemmy.world
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      17 days ago

      My big issue with AC6 is that the method they EXPECT you to win with is not explained. Stability damage is not explained until AFTER you beat the “tutorial” mission, which is just bad design, and expects you to have played a FromSoft game with that system in it. If you’re like me who’s coming in from Verdict Day WITHOUT having played a Souls game, it’s just a rough fight.

  • BroBot9000@lemmy.world
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    17 days ago

    Sekiro is absolutely better than Elden Ring in every aspect.

    Bosses, level design, pacing, combat and lore.

    All of those were sacrificed to make the game open world and generic.

    I’m all for making games accessible, especially for people with disabilities but Elden Ring isn’t more accessible as a lot of people want to call it, it’s been dumbed down and gentrified.