Creative Cloud Pro arrives with more AI, higher prices, and a familiar feeling of déjà vu
Only in North America… for now. 🌎
Forgetting the options of “leave” and “pirate”
Don’t pirate their software, it still helps them keep up the monopoly.
With GIMP 3 and DaVinci Resolve 20 out there, this seems like a very bad idea.
Something something slips through your fingers.
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Name a few features in Photoshop that cant be done in GIMP?
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I didn’t have to ask, necessarily. I knew a lot of the differences. I’m a Photoshop expert. I’ve been using it regularly since version 2.0.3. Countless thousands of hours using Photoshop. I have a degree in computer art. I’ve been doing digital photographer since the 90’s.
I was asking you what you thought GIMP was missing.
I think GIMP is adding CMYK support soon. Not something I care about, personally. Digital printing is all RGB these days anyway.
Plug-in support? GIMP has amazing plugin support! They had Mathmap before Adobe even dreamed of adding… oh, whatever it is they called their version of it. Pixel Bender. That was it.
Hell, you can write your own plug-ins in Python. They don’t need to be compiled or anything. I’ve written a few basic workflow ones myself. Mostly to fix the fact that GIMP doesn’t have Actions. You have access to the entirety of GIMP through Python, Scheme, C, and at least one other language. (I realize Photoshop has scripting, too. I’m just saying that GIMP is not lacking in plug-in support.)
Also, professional what? Photographer? Photo retoucher? Digital painter? Prepress tech? Graphic designer? Meme producer?
There are a lot of professionals that could do just as well in GIMP. I actually prefer it for photo retouching these days. The Resynthesize plugin is often better than Adobe’s content-aware fill (Ignoring AI, which you can do with a Stable Diffusion plugin, if you’d like). The healing brush is better than using the Spot Healing tool. Curves is identical. The clone tool is identical.
I could list a bunch of things that are simply better in GIMP. Like using the middle mouse button for dragging the canvas. People have been demanding that from Adobe for years and have been ignored. I prefer the always-on, one-click “transform selection” for GIMP’s selection tool verses having to use the “Transform Selection” command in Photoshop. I also really like the option where the brush stays the same size (on the screen) while zooming in. Basically, the brush scales down when you zoom in. Easy to toggle on and off. The Free Select tool in GIMP is better than the Lasso in Photoshop. There are more things I could point out.
The only thing that Photoshop is definitely better than GIMP at doing is CMYK and prepress work. And I do miss Actions despite having full control with Python. There is a solid batch processing plug-in for GIMP, though.
So what do you really do in Photoshop that GIMP can’t do? Would you even know? Hell, you thought GIMP doesn’t have plug-in support.
Saying shit like, “it takes you about 15 seconds using each program to understand the difference and to see the massive gulf between them” is unhelpful and simply not true. It takes weeks in each program to learn how to do things the way that program wants you to do them. One person not familiar with one of the two programs cannot make that judgment in 15 seconds. That’s nonsense.
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Deception? I asked what you thought GIMP was missing and then you went and made huge assumptions about me. That’s on you. I only replied the way I did because of what you said. Next time maybe just answer a question instead of insulting someone for even asking. Or don’t answer it. That’s fine, too.
Eh it’s reasonable to think you had some specific opinions, but you only have one point that Photoshop has something gimp doesn’t.
You seem dismissive and not unbiased when you are so general about things.
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GIMP still kind of sucks
DaVinci Resolve is on part with PS tho
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Affinity is an excellent replacement for Photoshop, Illustrator, and Publisher. Gimp is a dumpster fire, both as software and a FOSS project.
Yeah, I tried Gimp. Hated it. One of the biggest issues with Gimp, besides features, is the workflow. If you are trying to get Photoshop users to move over, then it needs to at least have a similar workflow. It’s completely different though. You are learning an entirely new tool with new shortcuts. No one has time for this.
Look at vscode or neovim. Most devs use one of 5 editors these days. Vscode and neovim being the most popular. If you want to compete with these tools, they need to have a similar workflow and feel to what people are used to. Otherwise, no one will use it.
I’ll use photopea over gimp any day for this reason.
There is photoGIMP which redesigns the UI to be more like Photoshop. There’s also Photoshop keyboard shortcut lists out there that you can change GIMP to.
It’s not perfect, but it defiantly helps for a lot of people.
For whatever reason, GIMP really wants to try and not be Photoshop when that’s literally the thing it’s competing against.
Yeh. No fault of course in of itself tho. Gimp developers have tried to make something, but it just hasn’t materialised in the same way as Blender. Kudos for trying.
Affinity is an excellent replacement for Photoshop, Illustrator, and Publisher.
I may have to finally make the switch. I’ve been using photoshop/illustrator for over 25 years now though…
It’s gonna be damn hard to make the switch…
EDIT: Just now uninstalled all my Adobe software, canceled my Adobe subscriptions. Replaced with Affinity. :)
They are the industry standard so they can do anything
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Didn’t stop me from switching to Linux for my entire workflow. Industry standard is just a phrase. It doesn’t truly mean anything when viable and real alternatives exist.
I don’t think that’s true, at least for companies.
Industry standard or even company standard means you need a very critical reason to switch because doing so is very costly in ways that don’t really affect an individual or a small team.
This is why large corps often still use decades old software that may be terrible by that point, but impossible to move away from.
No alternative for after effects, is there?
Blender, amigo.
It does have strong composite features which is mostly what I need. Is there a plug in making it as easy as Ae timeline or some 2D motion workflow?
I don’t mess with it enough, but DaVinci Resolve’s Fusion is rather powerful.
This is why “industry standard” is such a stupid concept. Adobe knows they have a stranglehold on creative professionals.
It’s the ‘professionals’ fault, they got locked into that shit years ago because it’s what they learned in school and they don’t want to learn anything else even though there are alternatives.
I’m just happy when they don’t imsist on an overpriced Mac just to use Adobe.
I wouldn’t say its their fault tho.
Professional will use software that suitable for their workflow. I’ve seen professionals changing their main software if there was better alternative.
For example, there are wave of professional that are moving from Adobe to Affinity. Illustrator and comic artist are moving from Photoshop to Clip Studio Paint or Procreate. Some video editor will instantly change their software to Davinci Resolve.
Most of the time, they can’t change their software because their client requires file compability, such as Photoshop-native PSD. Sure, other software can open/edit PSD, but they might not fully support all PSD format specification.
That’s why people on open source community focused on open format and open workflow instead. Inkscape use SVG. Krita use ORA. And so on.
Most probably didn’t learn in school - they learned because they pirated the software. This used to be a boon for Adobe as by mostly ignoring piracy they were training the workforce in private. Somewhere along the lines Adobe got greedy and will eventually pay the price as they won’t own the landscape forever. Software like Blender is already allowing people to not buy the poison that is After effects in some cases.
I really hate it when people blame consumers for problems instead of producers. Let’s go ahead and examine your hypothesis.
- someone wants to learn how to be a designer
- they spend time and money being taught Adobe products in a bootcamp or school
- since they aren’t defined by their job, they do literally anything else in their free time rather than bringing school home with them
- occasionally they see other stuff like Affinity or GIMP but the interface is radically different from what they’re learning or an important feature requires more time to figure out than they can budget
- they get a job that requires Adobe
- years later, when they have purchasing authority, they’re told they need to cut costs and decide maybe researching is a good idea
- the first results for Adobe alternatives are just a bunch of Lemmy threads calling them lazy
Can you point out where in this process our hypothetical user should have done something different? And more importantly why it’s this person’s fault they’ve been vendor-locked their whole career? Note that a critical assumption I’m making here is that not everyone is a power user because, unsurprisingly, not everyone is a power user.
It’s like the saying: The best time to plant a tree was 20 years ago. The next best time to plant a tree is right now.
If James Lee’s videos are a barometer on how artists and creators deal with Adobe, I’m convinced that a relationship Adobe is abusive. He went from defending and offering to help Adobe to cutting them out of his life over the course of 5 months. No one deserves an abusive relationship, but leaving or staying in one is totally a choice that has real consequences.
This doesn’t answer the question at all. Don’t get me wrong; I have zero interest in supporting Adobe and I tell anyone they’re toxic. What I’m frustrated with is blaming users of their software. To use your real world examples, that’s like blaming millennials for the myth of plastic recycling. You can attack them writ large for something they have no control over or you can go for the source.
A very similar argument can be made about cloud software. The cloud engineering pipeline is geared toward forcing you into Azure, GCP, or AWS. Attacking the DevOps engineer just trying to make a living for the AI abuse supported by Azure is the wrong idea.
Your response is a much better way to change the picture. Education and connection, not blame.
I thought my answer would be obvious, but the answer was to not use Adobe from the start and the next best time to stop using Adobe is right now. It doesn’t matter where you are at in your career. The answer isn’t always easy to implement and it isn’t what we want to hear. It’s why many of us are here on Lemmy and not Reddit. We decided that not having the good things at Reddit was better than the shit we had to put up with over there.
As far as the cloud goes, moving things back on prem is the best option to not be in that abusive type relationship. It’s what I’ve been learning in my skillset in IT over the past 2 years in my spare time with some junk parts I had laying around, a few hard drives, and retired PCs I acquired that can’t upgrade to win 11. My skills will be sharp as the momentum builds toward the tipping point of moving off cloud including running AI locally. My favorite thing has been learning pf/opnsense. If you’re old enough to remember the PIX before Cisco it was originally created with off the shelf hardware. pf/opnsense feels like a return to that adapting to a lot of different hardware.
Ultimately I don’t blame someone for staying in an abusive relationship, but I can’t pity them when there are options to get out. I just show them how to get out and the struggles that will come with my choices. Otherwise the next cloud thing will be User Operating Systems as a Service and that’s going to be a whole 'nother shitshow. Imagine $20+/mo just to boot your computer/phone/tablet.
I’m somewhat flabbergasted. How does someone starting design tomorrow get schooling and career experience (both of which almost universally require Adobe products) without using Adobe products? Where are these programs and jobs accessible to the entire market? Where the easy path that most will take (do you know how many active users Facebook, Reddit, and X the Everything App still have?)?
That’s the other half of that saying. Hindsight is 20-20. (I could’ve sworn the tree planting idiom was more well known, sorry for not completely explaining it) Obviously the best solution is to not get in an abusive relationship . The next best time to not be in an abusive relationship is right now.
Yes I know how many users the major centralized social media platforms have. I’ve chosen not to be on those platforms and with it the benefits that come with having those amount of users. Like I said though, I don’t blame one for staying and I cannot pity those that stay because there are options.
I stick with the overpriced Mac and ditched Adobe when I was in charge of the design department. The hardware lasts and the trackpad is unrivaled and Pixelmator and the Affinity apps are good enough.
I don’t know how much I can blame the non-tech-savvy professionals on their selection of software, especially when the alternatives aren’t broadly known or understood.
I’ve had to teach myself Clip Studio Paint, which is better than Photoshop, but I’ve also taught myself things wrong (not as a joke).
Either way, you should know and explore the tools of your trade.
- Why?
- Are employers legally required to give employees time to grow their skills?
- If there is no regulated time for employees to grow their skills, should employees spend their free time growing their work skills?
You’re using lemmy.world. How much time did you spend deciding that was the place to be? Why did you pick Lemmy over the *bins? How much time have you put into your posting and commenting workflow? How much do you actually know about how ActivityPub works? What tools have you written?
- To be good at your job and do well. Especially in tech where things can evolve quickly. Or just learn your job once and get left behind.
- I like growing my skill because I like that I do and being better at it I can demand more money. I do this outside of my employer because I want to grow.
- To be better at what you do, learn ways to avoid struggles you run into to make your life easier, explore tools that reduce mundane tasks to improve your quality of life, be able to demand more money by knowing skills or tools others don’t. I mean a ton of reasons.
My picking .world is not a meaningful choice in my life, I put at much time into thinking about it as it deserved. My commenting and posting workflow aren’t things that I need to get by, that can help me buy a house or food. Knowing emerging technologies that command a higher salary can. I literally learned the skills of my career on my own, online. I read books, I learned how to use tools, I grew. Now I make more money because of that. I wasn’t sitting around waiting for for employer to pay for and make me get better at something. I don’t get how this is such a hard thing to comprehend.
You think a guy who learned to be an electrician in the 90s and never leaned new tools of the trade is going to compete with someone who has? I mean maybe these whole power tools thing are a fad. Now take that to tech where things in the web and design space can move rapidly and you get left behind way faster, all because someone didn’t make you get better? That’s a wild take on life to me. I want to be good at what I do so I can demand a high salary and live a comfortable life. That’s the end goal, having a comfortable life with a job that’s as easy as you can get while feeling good about it and pays well. Learning and leveraging that knowledge is the way to get there.
I agree with everything you’ve said. What I think you’re missing is that some people don’t want to be the best in class. Some people don’t take their work home with them and because employers are not required to give time to grow skills some people will just work the line. If your assumption about labor requires labor to spend their whole life working to be better at getting exploited, you have a lot to learn about the majority of labor.
I think we view skills differently. I don’t see it as having to labor in my own time, I look at it as investing in my future so I can have a more comfortable life.
Yeah I get that it’s bad to just say “they are being lazy” but this kind of thinking is just lazy.
Like sure you can just work the line, but if you don’t understand any of the theory behind your work product or how to accomplish your same work product despite different tooling, you are just making yourself less competitive and more exploitable. Most other professionals know how to cut their project down to the minimum viable product, there’s nothing special about working with graphics.
I’ll pay for good software. Developers deserve a decent wage, too. I’ll pay a lot for really good software. I’ll buy new versions of the tools I use often.
What I will never ever do is subscribe to software, no matter how good it is. Software is not a service and should not ever be sold as such.
I think there are some reasonable SaaS models out there, but end user tools shouldn’t be one.
Yeah imo it definitely depends on what the tool is. If there’s a bunch of data processing/aggregation that’s being handled by said service, it makes sense that there would be a recurring cost. API licensing ain’t cheap. (However I’m super biased, as I write software for an app using a SaaS yearly subscription model)
Love this graphic! Thank you!
- Creative Club software subscription
- Create tiers to segment what people are receptive to being squeezed in order to maintain all features
- Add a premium currency in addition to the subscription for AI features
- Make tiers of premium currency that can be used for some features but not others…
Did an AI make this pricing strategy with the aim to double and triple dip on their customers as much as possible?
At this point we know the users are in fault
Glad I ditched them a couple of months ago.
Ill leave this here: GenP
Is it just the AI bullshit that’s being price-locked, because i dont give a fuck about those