- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
Just when you think Chris Roberts’ retirement fund program couldn’t get anymore absurd, they manage to surprise. Even the
long time backers thought it was going too far.
Witkin then claimed the reason CIG pulled the trigger too fast on flight blades is because the developer is having a busy year. “We’re pushing 11 patches this year instead of 4. We’re crushing more bugs than ever, building more exciting content, moving faster than ever to make the Persistent Universe a better experience for everyone, and in moving that fast, we missed a step.”
Folks, we totally overlooked the monetization factor of this soon to be released new nickel and dime scheme.
I was so hyped for this game when the kickstarter came out, just a cool huge open world with endless interactions and futuristic graphics etc. I bought in for $40, to be fair though I was literally a child. But even through that lens all the hype was dead for me by 2016