• Echo Dot@feddit.uk
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        2 months ago

        I’m more interested in the virtual screens than the AR aspect. I’m perfectly fine to do this in a VR office I really don’t need to see the real world when doing this.

        • Thunderbird4@lemmy.world
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          2 months ago

          It’s in the published specs. The pass through cameras on the Steam Frame will be monochrome, but an expansion port exists that could support third party color cameras. They’ve said they prioritized game streaming features over AR.

        • PureTryOut@lemmy.world
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          2 months ago

          My Valve Index only has black and white cameras. And what other headset are you talking about? They never made more.

          • forestbeasts@pawb.social
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            13 days ago

            Our HTC Vive (yeah, it’s not made by Valve, but it’s the Original SteamVR Headset and is kinda close enough) has a color passthrough camera. It’s really low res and useless for fancy AR but it’s great if you need to look around for a sec.

    • Evil_Shrubbery
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      2 months ago

      Or some AR glasses!

      Some are super cheap but all use (non-standard-rgb subpixel?) oleds.

      Might be more comfortable for such 2d stuff.

    • Clay_pidgin@sh.itjust.works
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      2 months ago

      I don’t know, but the developer mentions these in the Merge Request: Rokid Max, HP G2, Quest 3.

      I’ve never heard of Rokid. Looks like they are $150 AR glasses.

        • BoastfulDaedra@lemmynsfw.com
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          2 months ago

          Valve has announced the use of the KDE desktop on the frame, and then KDE shows this off. Couldn’t give you more than that, but it seems pretty straightforward doesn’t it?

          • PureTryOut@lemmy.world
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            2 months ago

            You say that but so far nothing points to it being developed for that device. It seems to mostly be a personal project by the developer, especially because this is the first time a bunch of KDE developers seem to see the code. The author of the MR even updated the MR to mention they do not work for Valve. That doesn’t mean it isn’t useful for that device of course, it very much makes sense to run on there. But again, the black and white cameras of that device makes this mode less interesting.

  • Buddahriffic@lemmy.world
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    2 months ago

    One video showing something better than the entire concept of the metaverse. Probably because this doesn’t look like a way to create a space specifically to rent, sell or advertise shit.

  • Allero@lemmy.today
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    2 months ago

    Nice!

    Next step is to make it not only a set of virtual flat screens, but allow the user to interact with 3D objects

    Imagine having that tree in 3D and having screens around it, or something along these lines

  • fubarx@lemmy.world
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    2 months ago

    Cries in word-processor ‘focused writing’ mode.

    Still, pretty amazing they got full running video in one of the windows.

  • Shayeta@feddit.org
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    2 months ago

    Can we first get a functional headless KRDP though? TigerVNC + Xorg + KDE worked amazing for connecting to my headless work computer on the same LAN, but ever since switching to wayland this kind of setup is simply impossible since it needs to be implemented on Kwin level.

    Is anyone working on this? Is there a feature branch I can keep track of and maybe contribute to?

    • FooBarrington@lemmy.world
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      2 months ago

      It’s very unlikely that work on this VR feature prevents work on headless KRDP, so let’s not artificially delay features, OK?