• Cowbee@lemm.ee
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    1 year ago

    I know what your point is, it’s just not applicable to Game Design, only to graphical fidelity and perhaps controls and smoothness. Throwing more money or a bigger team isn’t going to make the actual Role Playing better, and historically the opposite has happened. Chasing profits leads to making games with more mass appeal, and removes niches.

    Again, see Morrowind, Fallout 1/2/New Vegas, Arcanum, Vampire: The Masquerade - Bloodlines, and more all have vastly superior RPG mechanics to Skyrim, Oblivion, Fallout 4, and Starfield, despite having smaller budgets, a less experienced team, and less money.

      • Cowbee@lemm.ee
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        1 year ago

        They did, that’s why there’s traits and actual skill checks again. However, they still chase that bag and as such made it as generic and profitable as possible.

      • Sephitard9001 [he/him]@hexbear.net
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        1 year ago

        What they should have been doing is shamelessly copying No Man’s Sky while shoveling their own shit into there. The “exploration” in Starfield actively pisses me off and I haven’t even touched it in weeks because I uninstalled it after slogging through the tutorial section