Thanks for sharing—I always love learning about the little quirks that distinguished consoles. And I love to hear about the tooling that the homebrew community has built to make developing for these older consoles more pleasant—first I’ve heard of that high-level language that compiles to RSP microcode.
Oh, hey, this is that person that did that cool wipEout rewrite that runs in your browser! And apparently made a super simple lossless image format with O(n) compression/decompression? Definitely gonna have to remember that for any resource/latency constrained applications.
Trivia: I’d like to interject for a moment. What is commonly referred to as “GPU microcode” in the context of the N64 is in fact, MIPS/assembly that runs on the RSP, or as I’ve recently taken to calling it, MIPS plus assembly.
Pffft silly.
I kinda understood almost nothing. Seems like it may be interesting if I could understand though


