• culpritus [any]@hexbear.net
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    2 months ago

    That’s some interesting insights. I’m not sure about a few of the judgements, but it does give me a vague guidelines to understand my varied game preferences a bit better. In multiplayer competitive games, I really enjoy peak moments of “meso”. This usually involves some sort of sneaky tactics and/or unexpected ambush setup with distraction baiting with teammate coordination. In Rocket League this is often happening in the context of fake-outs and other rhythm breaking of the expected momentum/flow. I also really enjoy single player rogue-likes across action and turn-based tactics styles. The term used to describe “meso” that I’ve come across is from Japan: yomi.

    https://www.gamedeveloper.com/design/what-is-yomi-

    Layers of yomi really make games feel more puzzle-like, and I really appreciate when devs create systems that balance out using layers of yomi.

  • Rokin@leminal.space
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    2 months ago

    Interestingly, the combination of micro/meso/macro always seems to be multiplayer.

    • spectre [he/him]@hexbear.netOP
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      2 months ago

      I think this video was pretty focused on competitive gaming, but also it would be difficult to imagine a single player “all genres combined” type game