culpritus [any]

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Joined 6 years ago
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Cake day: October 20th, 2020

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  • That’s some interesting insights. I’m not sure about a few of the judgements, but it does give me a vague guidelines to understand my varied game preferences a bit better. In multiplayer competitive games, I really enjoy peak moments of “meso”. This usually involves some sort of sneaky tactics and/or unexpected ambush setup with distraction baiting with teammate coordination. In Rocket League this is often happening in the context of fake-outs and other rhythm breaking of the expected momentum/flow. I also really enjoy single player rogue-likes across action and turn-based tactics styles. The term used to describe “meso” that I’ve come across is from Japan: yomi.

    https://www.gamedeveloper.com/design/what-is-yomi-

    Layers of yomi really make games feel more puzzle-like, and I really appreciate when devs create systems that balance out using layers of yomi.



  • It’s mostly about David Foster Wallace and Quentin Tarantino, but talks about how TV media culture in particular has brought this sort of channel surfing aesthetic as a form of cultural commonality in media consumption (as opposed to snooty deep analysis, etc). It’s kind of interesting if you are acquainted with their works, but overly long otherwise.

    https://youtu.be/7j0gj-UIo9g

    It also gets some bonus points for calling out QT’s zionazi arc quite clearly early on.


  • culpritus [any]@hexbear.nettoGames@hexbear.netyeah, I read theory.
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    4 days ago

    Watched a video recently that was talking about how media has become quite dominated by referential tropes at the expense of actual narrative construction. Basically the plot has become just a structure that supports the arrangement of references to well worn moments in other media. Examples would be stuff like Family Guy and later Simpsons, but it crops up in all sorts of stuff now. Instead of media literacy being about understanding the structure and dynamics of a story, the new discourse often focuses on tracing references across different media products. It’s much like “remember-berries” but across the whole of media culture, and it often can decontextualize effective storytelling into a collection of tropes via surface level discourse.