BioClock [he/him]@hexbear.net to chapotraphouse@hexbear.netEnglish · 22 days agoCities Maolineshexbear.netimagemessage-square23fedilinkarrow-up1181arrow-down10
arrow-up1181arrow-down1imageCities Maolineshexbear.netBioClock [he/him]@hexbear.net to chapotraphouse@hexbear.netEnglish · 22 days agomessage-square23fedilink
minus-squareCommunistBear [he/him]@hexbear.netlinkfedilinkEnglisharrow-up50·edit-222 days agoCowards. Leave it in but make an option to remove landlords. See how much more viable cities become without a class of leeches.
minus-squareTankiedesantski [he/him]@hexbear.netlinkfedilinkEnglisharrow-up20·edit-222 days agoBetter yet, make gulags a city service you have to build like sewerage treatment plants and garbage dumps. They spawn little NKVD trucks or mobs of Red Guards (depending on map tile) that go from but building to building getting rid of landlords
Cowards. Leave it in but make an option to remove landlords. See how much more viable cities become without a class of leeches.
Better yet, make gulags a city service you have to build like sewerage treatment plants and garbage dumps.
They spawn little NKVD trucks or mobs of Red Guards (depending on map tile) that go from but building to building getting rid of landlords