• UlyssesT [he/him]@hexbear.net
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    2 months ago

    But how can we be so sure they’re totally unexplored until our character shows up when the ruins are typically right there? Do people really live their entire lives within walking distance of big brass hatches and stuff and never peek in?

    • PolandIsAStateOfMind@lemmygrad.ml
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      2 months ago

      I mean there is shitton of artifacts and treasures left from the original owners of ruins, often lying just plainly in sight. You think someone go into the ruins and not only don’t take the jewels and incredibly expensive looking shiny weapons and armor but also leave their own food and money? And repair the very aggressive centurions or reraise draugr they would need to destroy to get into the place first time?

      • UlyssesT [he/him]@hexbear.net
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        2 months ago

        The true answer is that the actual set pieces are bullshit because they very easy to access for the most part yet are supposed to be completely unexplored and have a lot of anachronisms laying around. todd

        • PolandIsAStateOfMind@lemmygrad.ml
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          2 months ago

          As i said, dragon breaks. Second Era had millions of adventurers being the same person adventuring all at the same time. What is some food and cash in dungeons compared to this.

          • UlyssesT [he/him]@hexbear.net
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            2 months ago

            Yes I know all about dragon breaks. My point is that dragon breaks are the writing equivalent of “I give up” even if they’re conceptually funny.

            • PolandIsAStateOfMind@lemmygrad.ml
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              2 months ago

              Yeah, quite useful actually, somehow it sounds way better than when for example Games Workshop have to explain 143523425 hole in the lore with “it’s chaos i don’t have to explain things” or just do a retcon. Despite being basically just the equivalent of “it’s chaos i don’t have to explain things”.