Its a walking sim but I’m enthralled. Its so very well made

  • Gorb [they/them]@hexbear.netOP
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    1 month ago

    Agreed those parts were the most frustrating and weakest parts that kinda pulled me out of the experience. In contrast I actually didn’t mind it in Soma so much as those sections seldom were much of a threat so managed to pass them without much frustration. But they didn’t add much to the experience tbh the narrative and environment of that game was already perfect enough

    • LaGG_3 [he/him, comrade/them]@hexbear.net
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      1 month ago
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      Yeah, the horse monster maze was mostly easy to figure out what to do, but I lost my patience when trying to complete it, which probably made it the worst of the three.

      The graveyard maze and fetus duct maze at least were confusing enough that I kinda got some sort of (seemingly intentional) emotional response from the gameplay

      It’s hard to hold it against the game - bigger budget games have the same kinds of problems. It’s hard to have a horror gameplay set piece that’s tricky enough to emotionally engage you yet not have too many frustrating restarts.