It’s more likely that they’ve hit a driver bug, or accidentally pushed a build with some debug junk. They wouldn’t intentionally release game that runs 15fps on 4090.
IIRC one of KSP 2’s hilarious bugs was they left some prototype geometry, I think it was even the default Unity plane and it caused issues because it had too many polygons.
Probably the most hilarious bugs I’ve ever seen like hobbyist level shit(speaking from experience even)
Yes they would. Almost every AAA game releases like this. They don’t know how to manage anything, pay contractors to hastily develop them fire them, then crunch at the last hour.
It’s more likely that they’ve hit a driver bug, or accidentally pushed a build with some debug junk. They wouldn’t intentionally release game that runs 15fps on 4090.
Paradox has and will continue to do this
https://www.ign.com/articles/cities-skylines-2-dev-admits-performance-issues-will-launch-the-game-anyway
IIRC one of KSP 2’s hilarious bugs was they left some prototype geometry, I think it was even the default Unity plane and it caused issues because it had too many polygons.
Probably the most hilarious bugs I’ve ever seen like hobbyist level shit(speaking from experience even)
KSP 2 is spending tons of time drawing 600 triangle planes
I wouldn’t be surprised if there is some very obvious QA shit they just did not bother to fix yet.
Yes they would. Almost every AAA game releases like this. They don’t know how to manage anything, pay contractors to hastily develop them fire them, then crunch at the last hour.
That would make sense, I don’t get low FPS on my 3070.
But the simulation does chug, it barely gets 1-2 minutes per second on max speed.