The best Zelda games leave the details intentionally vague so that the player can fill them in based on the weird side quests and cryptic hints to the past woven into the environments. I’m sure someone could find a creative way to capture the emotional journey on film but I am equally sure it will not happen.
same thing with souls games really, the story is minimalist not only as a stylistic choice, but also to keep the actual ludonarrative front and center. link is really whatever you want him to be and does whatever you want him to do.
The best Zelda games leave the details intentionally vague so that the player can fill them in based on the weird side quests and cryptic hints to the past woven into the environments. I’m sure someone could find a creative way to capture the emotional journey on film but I am equally sure it will not happen.
Memento but with Link as main character.
same thing with souls games really, the story is minimalist not only as a stylistic choice, but also to keep the actual ludonarrative front and center. link is really whatever you want him to be and does whatever you want him to do.