I think traps are in a much better spot with the nerf to Charged Mines and High-Impact/Blastchain mine supports.
I’m thinking I will finally try poison seismic PF as my starter.
tl;dr: farm temples for 10divines, also mirrors dumpstered

(flicker untouched yet again, weee)
What did they do to the temple? I don’t see anything about it. High-end flicker was indirectly nerfed with synth bases being removed.
if your thingie for corruption costs more than 10 div, temple is a cheaper choice to hit +charges mods. rings definitely fall in that range, probably 30-50 range if they can have now influence base as well.
(well lightning flicker used mirrored negative lighting, so not a lot of choice there)
Craftable synthesis items are removed, but mirrors will still be used for 6-mod double influence items, grasping mail recomb chests, and crafted heist amulets.
Some double influence crafts would include spark/projectile link gloves, str stack 2h sword/staff, elevated tailwind boots, spell/trap link helmet.
Most mirror-tier chests aren’t synth. Most of the mirror shop chests have a special fractured mod and then eater/exarch. Along with 30% quality and all t1 mods.
Mirror price will probably be lower. It will probably be cheaper to mirror a double influence simplex or focused amulet.
it will, but ring and weapons mirrors were close to inevitable to lots of charge stacks. now they’ll all march to the temples for 1/50 hit.
simplexes will again cost an arm without splits lmao



