Vittelius@feddit.org to Fuck AI@lemmy.world · 2 个月前Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"www.gamingonlinux.comexternal-linkmessage-square18linkfedilinkarrow-up162arrow-down13 cross-posted to: unity@programming.devpcgaming@lemmy.cagaming@lemmy.zip
arrow-up159arrow-down1external-linkUnity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"www.gamingonlinux.comVittelius@feddit.org to Fuck AI@lemmy.world · 2 个月前message-square18linkfedilink cross-posted to: unity@programming.devpcgaming@lemmy.cagaming@lemmy.zip
minus-squareMwalinkfedilinkEnglisharrow-up8·2 个月前Or make your own bespoke/in-house engine (if you can)
minus-squarezod000@lemmy.dbzer0.comlinkfedilinkarrow-up2·2 个月前It’s half the fun! Of course, historically, I always run out of steam by the time I get something going and get to making something playable.
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up2·2 个月前Engine developer here, the hardest part of developing engines is the tooling. That’s why Godot and Unity are where they’re today.
minus-squarezod000@lemmy.dbzer0.comlinkfedilinkarrow-up2·2 个月前Oh, no doubt about that. I tend to make 2D games as my art skills are beyond embarrassing anyway so 2D map/terrain makers are much easier, quicker, and more fun (to me) to create.
Or make your own bespoke/in-house engine (if you can)
It’s half the fun! Of course, historically, I always run out of steam by the time I get something going and get to making something playable.
Engine developer here, the hardest part of developing engines is the tooling. That’s why Godot and Unity are where they’re today.
Oh, no doubt about that. I tend to make 2D games as my art skills are beyond embarrassing anyway so 2D map/terrain makers are much easier, quicker, and more fun (to me) to create.