Just a little. A small amount.

Indiana jones game is one of the most beautiful things I’ve ever seen and the implementation of this fad tech is actually impeccable

  • Awoo [she/her]@hexbear.net
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    5 days ago

    I’ve never considered raytracing a fad tech. It’s always been extremely capable but you need a graphics card that’s specifically built for it.

    There are some strange mistakes in some of these images though. For example the lamp shadow in your last image is the most glaring one:

    • tim_curry [they/them]@hexbear.netOP
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      5 days ago

      So I have always been a nerd for shiny games since the 90s and always sought out the latest hardware to look at shiny graphics. The move to ray tracing however for quite a while really disappointed me until this very game. The implementation of even path tracing in cyberpunk is just not that good and whatever unreal 5 is doing looks like noisy horeshit.

      This game is the only time I’ve seen all of the last 6 years of developments come together into one coherent product that actually feels like a step up from what we had before.

      • Deadend [he/him]@hexbear.net
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        5 days ago

        Yep. Most of the ray tracing before 2024 games were “oh we can add this in!”

        Not “we can design materials and world around this” and then work backwards for non-RT.

        As I remember it being cool in Control. But that game had RT as a bonus.

        Assassins Creed Shadows makes great use of Ray tracing with the light/shadow stealth. Yes it can be done without Ray tracing, in fact I think it is bubbles with light Ray tracing logic that isn’t much beyond splinter cell… but it’s still impressive.

  • ShinkanTrain@lemmy.ml
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    5 days ago

    Critical support to Professor Jones’s killing of fascists.

    PS: Could just be the screenshot (specially if you were playing in HDR) or my phone, or any number of things, but your black level might be a touch too high.

  • doublepepperoni [none/use name]@hexbear.net
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    5 days ago

    Looks like my rig meets the minimum requirements for “1080p 60fps.” Isn’t this game on the Xbox Series S though? Surely that thing has worse specs than what they’ve got listed as the minimum PC requirements

    • tim_curry [they/them]@hexbear.netOP
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      5 days ago

      PC performance always has overhead due to targeting very broad combinations of systems. i can’t think of a single time console performance has had parity with PC performance.

    • ShinkanTrain@lemmy.ml
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      5 days ago

      Seems about right. The Series S isn’t super behind a the listed 2060 and runs the game a bit worse (dynamic resolution drops and a very aggresive VRS). Still pretty impressive that they managed to get it to run at 1080p60 on that thing.

      • doublepepperoni [none/use name]@hexbear.net
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        5 days ago

        I’m honestly immensely grateful for the existence of the Xbox Series S since it being the baseline will hopefully mean I can play games like the next Gears of War without upgrading my system