
It was designed at a transition point between joysticks and the D-pad. Your right hand goes on the right prong for the A, B, and C buttons. Your left hand should be on the center prong when using a game designed for the joystick, or on the left prong when using a game designed for the D-pad. It’s not the most elegant design, but it’s really not that hard to figure out.
This is why hiring the “why not both” girl as lead hardware designer is not always the best strategy
I mean, at the time it was designed, “both,” pretty much was the right choice. Without the D-pad a lot of the titles they could reliably develop, like fighting or puzzle games, would have been incredibly difficult to get working well, but without the joystick, they couldn’t launch with titles like Mario 64. It’s easy to look at the PS1 Duelshock controller and assume they were idiots, but original PS1 controller only had a D-pad. The N64 beat the PS1 to the joystick by two years, and while it was much derpier than the Playstation’s solution, it was integrated from day one.
Idk if both was the “right” choice, but given the virtual boy was a ~year prior… there is definitely wisdom in playing things a little more cautious, which is what I would say the N64 controller represents: a justified fear to commit to the analog stick and remove the D-pad.
Honestly, I think, “both,” really was the only choice. No one had developed for a joystick-exclusive console since the Atari days. Most third-party developers would have had a tough time porting and adapting their games over to an exclusively joystick layout. The other consoles of that generation, the Saturn and Playstation, both had D-pad only controllers and D-pad/joystick combination controllers; no one went joystick only. The N64 design was imperfect, but it allowed them to launch Mario 64 and Mortal Kombat Trilogy in the same year (and it was a step up from Sega’s crack at it).
It’s honestly baffling people still riff on this. Anyone that’s held the controller for 2 seconds understands it.
It’s gotta be Zoomers looking at it with no frame of reference. Anyone who played this at the time would have recognized the layout here; they were taking the SNES controller, adding an extra set of buttons to be more in line with the 6 button layout popularized by Sega, and then sticking a joystick in the middle. Assigning the c-buttons as directional was actually pretty insightful. They work for camera controls on stuff like Mario 64, but they also function as a top-row/bottom-row for strong-attack/light-attack on D-pad fighting games like Mortal Kombat.



You’re right it’s just the system had very few games where the d pad was the obvious primary control device.
What everyone here is really missing is the ahead of its time Golden eye 2 controller two stick setup. They knew where things were going the controller was just a little too soon.
Then there was Turok where the movement forward/back and strafe left/right was on the C-Buttons…
Or you’re like me and you put your hand on the left pron and stretch your thumb onto the joystick anyway. Middle prong be damned.
How the hell did you use the Z-trigger?
Middle finger stretched to it.
I apparently have large hands.
LOL, yeah, you’d kinda have to.
Yup. Middle finger. It’s a large hand person thing.
Same same. Alternatively sitting cross-legged use the ball of your foot to press Z

Still beats flying
Yeah its more awkward when your copilot is watching you deep throat the throttle.
Is the middle prong not for perineum stimulation?
How Zorro wins at Smash
Should be 3 mouths.
The designer of the controller had 3 arms and always wondered why people didn’t like the design.
Better have a long tongue to reach the “Z” button with.
Yoshis tongue was based on the lead designers
Regular length tongue is fine. It’s just not inserted all the way in the picture.
Understood. My experience deepthroating N64 controllers is …uh… limited.
The left hand goes on the left or the middle depending on the game.
The first time I picked it up my hands were already large enough that it just felt normal to have each hand on the outer grips. I’ve been called a freak. Feared by children and scorned by adults. I was cast out of my village. Given no quarter.
It’s been a lonely life, but I yam what I yam.
Fun Fact: Holding it that way makes it a lot easier to break the joystick since you’re putting force on it from an angle. As an adult I’ve had to order after market joysticks with thicker sticks to replace the ones I broke as a kid. They’re actually much better with way smoother movement.

Casuals, I stick the left up my butt.
The difference between that and a modern standard controller for like an Xbox or playstation feels like the difference between a modern standard controller and something like this where you can keep both thumbs on the sticks and have access to all the shoulder and face buttons at the same time

Is that a real controller? I was wondering what they even labeled all the buttons, and got LB LT MU?
On the right it’s labeled RB, RT, M2, which means to me it should say M1 on the left, but I would have assumed RM and LM would have made more sense?
It’s a razer wolverine v2 chroma wired. I couldn’t find a wireless like that so I went with one like this v3 pro, it’s easier to reach the back buttons but also easier to accidentally bump one

Still a better time than whatever nightmare gaming is nowadays.
What’s wrong with the current standard of two sticks? Also, we have had some absolutely phenomenal releases in the past few years; E33, anything fromsoft (especially AC:VI FoR), cyberpunk,I mean the list goes on for quite a while.
Gotta get good enough to throat it down then tongue the clit









