• skisnow@lemmy.ca
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      13 days ago

      Once you spot this it becomes impossible not to see it.

      Ever notice how most environmentalists in comic book movies and TV are evil, misguided, or at best ineffectual?

      Or how a corrupt official can leverage whole armies to chase down the protagonist, but the conclusion is that the system itself is great and should be protected and it was just that one bad egg?

  • the_riviera_kid@lemmy.world
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    14 days ago

    It’s even stupider when the game railroads you into it. If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.

    Fuck games that make you let the baddie go.

    • Skullgrid@lemmy.world
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      14 days ago

      If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.

      Fuck games that make you let the baddie go.

      I think one of the reasons people like FNV so much is kinda this. If you want to, you can tell the final boss to go away. Or you can kill them. I made a character that was speech focused. I didn’t want to reassure the end boss that “oh, logistics is hard, don’t worry, my faction will collapse eventually because of logistics” and I got to cave their head in.

      • mindbleach@sh.itjust.works
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        13 days ago

        Contrast Deus Ex: Human Revolution, where you’re railroaded into a conversation with the final bad guy, and the entire fucking time I’m just fixated on how I’m going to shoot him in the face the instant the dialog tree ends.

        • grrgyle@slrpnk.net
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          13 days ago

          That’s kind of a lot of conversations with bosses in Deus Ex tbh. Notable exception being the terrorist leader in the first game where by the end of it you’re like wait actually he has a point

  • rockerface🇺🇦@lemmy.cafe
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    14 days ago

    The term I see used for this is “ludonarrative dissonance”. Basically, your experience playing the game doesn’t match what the story is trying to tell you.

    The opposite would be “ludonarrative synchronicity”. Like in Doom the protagonist is an overpowered entity feared by all enemies, both in gameplay and in the story.

    Edit: specifically applied to games, I’m not sure if there’s a term for movies or other media.

    • MrFinnbean@lemmy.world
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      14 days ago

      Im currently rewatching Smallville and there are so many random villains whose death are directly Clarks fault, and he never takes any responsibility, but still everyone acts like taking a life is a big thing.

      • drunkpostdisaster@lemmy.world
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        14 days ago

        He also calls them meteor freaks. Because coming up with cute slurs for people with conditions beyond their control is something Superman would do i guess.

    • Goodeye8@piefed.social
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      14 days ago

      Going a bit off on a tangent but are ludonarrative synchronicity, ludonarrative resonance, ludonarrative coherence, ludonarrative harmony and ludonarrative consistency all the same thing or are there some subtle differences? Over the years I’ve see all of them be used as the opposite to ludonarrative dissonance.

      • DisgruntledGorillaGang@reddthat.com
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        14 days ago

        That’s wild, I’ve heard ludonarrative dissonance many times, but this is the first I’ve ever heard of ANY of those other terms. But yeah, they all sound like the same thing.

      • SkyeStarfall@lemmy.blahaj.zone
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        13 days ago

        I would say yes, because there’s not a standardized term for the opposite of ludonarrative dissonance so people probably just coined terms of their own

        • grrgyle@slrpnk.net
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          13 days ago

          I propose ludo=narrative and ludo≠narrative. This new term will solve the explosion of terms caused by everyone coming up with their own terms.

  • Know_not_Scotty_does@lemmy.world
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    14 days ago

    Far cry 4 was unbelievably frustrating with this “mechanic” a rocket launcher of 50cal round to the face means you don’t get to fuck me in a cutscene… The game disagreed.

  • RamenJunkie@midwest.social
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    14 days ago

    Someone has been watching CW’s Arrow.

    Like, Oliver, those henchem you shot with arrows, and your sidekicks shot with bullets are dead. Your friends are actively begging you to kill their leader who has threatened the entire city like 6 times now. Just kill him too, no one cares, they will probably build you a statue.

    • Kanda@reddthat.com
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      13 days ago

      Is it just some cheap plot device, though? Now the big bad can escape from prison or whatever and find new plebs for Arrowman to kill and we’ll all have a big ol’ happy happy

  • insomniac199@lemmy.world
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    14 days ago

    Yup i hate this stupid trope so fucking much. It’s just being so obnoxiously hypocritical in order to deliver that another over generalized stupid notion: revenge bad

    • ILikeBoobies@lemmy.ca
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      14 days ago

      But don’t you see? Just because the greedy capitalist killed millions doesn’t mean you can kill him.

      👉👈 Pwease compwy.

  • jtrek@startrek.website
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    14 days ago

    Related: Leaving the bad guy injured or “probably dead”

    Cut the head off and make sure they’re for-real dead.

    • Ech@lemmy.ca
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      14 days ago

      Aang doesn’t kill anyone, though. It’s an important part of his character for the entire series.

        • Zorque@lemmy.world
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          I think it’s pretty well established that he doesn’t personally have control of his actions in the avatar state, at least at that point in the story. He doesn’t even know how it works. Thats a pretty major plot point. Combine that with him also being merged with the twin spirit of the one that was just killed, and justifying an argument of “but what about all those soldiers” really just falls flat.

          I’d say the closest he came to killing of his own volition was when the sandbenders stole Appa… and he still didn’t pull the trigger.

        • Ech@lemmy.ca
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          14 days ago

          That was the moon spirit channeling through him. Different situation.

    • marighost@piefed.social
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      14 days ago

      When I was young I thought the ending was the coolest thing ever because taking a person’s elemental bending away is like ripping your entire being away. Like stripping a billionaire of all of their assets and cash. Horrible blow to their ego, lifetime of suffering, etc.

      But now that I’m older, Aang should have just killed the bastard. The fight was hella cool tho.

      • Zorque@lemmy.world
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        14 days ago

        Amazing how, as you got older, your opinions got more basic and animalistic.

        Kids really are incredible.

        • vaultdweller013@sh.itjust.works
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          13 days ago

          There are good reasons to not leaving Ozai alive that a child wouldn’t factor in but an adult would. Namely a revanchistic coup against Zuko to reinstate either Ozai or Azula and restore the Fire Nation empire, while Azula was redeemable in theory Ozai wasn’t, my source for that last bit being that he is voiced by Mark Hamill.

          Point is that leaving him alive while idealistic and honestly pretty gnarly also leaves loose ends.

    • OrganicMustard@lemmy.world
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      14 days ago

      It makes sense for him as he is the equivalent of a Buddhist monk. They follow the virtue of no harm. Same way he is vegetarian in the story.

  • daddycool@lemmy.world
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    14 days ago

    Well, the henchmen usually wears masks or helmets so we and the protagonist don’t humanize them.

    • tiramichu@sh.itjust.works
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      Exactly, the random goons in games are designed to be without humanity and to fade into the background as much as possible.

      Imagine if instead of dying quick and going immediately still and silent, random goons crawled around on the floor for two minutes in absolute agony after you shoot them like “Oh God there’s so much blood! I don’t want to die!”

      Would totally change the tone of the game.

      • P00ptart@lemmy.world
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        13 days ago

        “I have 4 kids and my wife has cancer! This was the only available job in this economy! I had 3 PHDs! Would you at least go to my house and give this letter to my #coughing blood# wife?”

        [Sure, buddy] [I’ll do everything I can to make sure they’re safe] [How do you think I got this address, mate?]

        I would absolutely play this game. Lol

      • vaultdweller013@sh.itjust.works
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        13 days ago

        Hey now sometimes they also wear masks to save on game resources. Like with Fallout NV where the Legion has so masked guys is because the game would shit itself if it didn’t.

        Also I want that second one, best im probably gonna get is watching a dementia patient crawl around with a blown off leg in Rimworld.

  • ryven@lemmy.dbzer0.com
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    14 days ago

    Protags who do this would normally also spare henchmen who were incapacitated or surrendered, right? Those 7,455 henchmen who died all went down swinging. Accepting the villain’s surrender is only notable because for some reason all of their underlings were fanatics who fought to the death.

    • Dirt_Possum [she/her, undecided]@hexbear.net
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      14 days ago

      Nah. All those henchmen who “fought to the death” are almost never even given a chance to surrender. The excuse is closer to “it was in the heat of battle” but the only reason that excuse doesn’t fly for the villain is plot armor. How many of these movies even have the protag doing stealth kills of guards, coming up behind some poor underling on watch duty and doing the magic neck-snap move or a knife to the throat or a quick pewt-pewt from a “silenced” gun before the guard even knows what hit them. Those guys were probably the most likely to lay down their weapon and say “yeah, go ahead, I’m not paid nearly enough for this shit,” but they don’t matter because they’re underling fodder. We’re never introduced to them as having any motivations or personalities, so they’re just there to provide some action. They are not to be given moral consideration, only the villain is shown with agency, so the audience is only supposed to care about what the “hero” does with the villain. It’s laziness that is widely accepted and goes mostly unquestioned because of what Collatz_problem said, it’s class morality and we’re all used to that because that shit is ingrained.

      • ryven@lemmy.dbzer0.com
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        14 days ago

        I am actually having trouble thinking of any recent movies where this happens, so I’m mostly thinking about video games where every enemy that sees you instantly decides that it’s you or them, and no matter how many you kill the next guy is always like “I’ve definitely got this.”

        Although I also haven’t recently played any games where you can spare the main villain, so… are we even still doing this? Maybe I’m not consuming the right media.

        Edit: Wait I thought of one recent game where the protag spares the final boss because they’re sort of the same. I don’t know if I can say which game it is without it being a major spoiler. The “class” consciousness thing basically is the text though, it’s not like subtle or unintentional.

  • Etterra@discuss.online
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    13 days ago

    The color of this kid’s clothes makes me hear the text in Winnie the Pooh’s voice and I can’t stop laughing.