• thelastaxolotl [he/him]@hexbear.netOP
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      14 days ago

      there is a type of gamer that will point out all flaws of a games company only because they did something that pissed them off while ignoring and defending the same flaws on another games company or sometimes the same one on another thing, its all performative to them

  • imogen_underscore [it/its, she/her]@hexbear.net
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    14 days ago

    TF2 is still good (arguably its a near perfect formula and as you say if it moved to a “live service” development philosophy the game would probably only get worse). they mostly fixed the bots thing. it would improve the game a lot if people just got banned for saying slurs but that’s kind of against valves style. sure i would love a source 2 remake but i know that’s never gonna happen

    • pongo1231 [none/use name]@hexbear.net
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      13 days ago

      Wouldn’t mind them fixing some long standing bugs like the very mismatched melee hit detection on client and server side, but touching anything in the codebase probably inadvertently breaks 50 different things at this point.

    • Caitycat [she/her]@hexbear.net
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      13 days ago

      Tf2 really just needs one last substantial update to fix up some longstanding bugs and maybe revert some of the balance changes that made certain weapons significantly less fun. Personally I’d also like to go back to the old matchmaking system but this is already asking for a lot.

  • PolandIsAStateOfMind@lemmygrad.ml
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    13 days ago

    Lmao Skyrim fans are directly opposite, no ES6 in horizon but the 15 year old game recives updates that don’t fix anything but break mods and try to sell paid mods.

    Between that and starfield mod tools fuckup, Bethesda is working hard to alienate the one group that keeps its games alive.

  • Awoo [she/her]@hexbear.net
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    13 days ago

    I asked the Deadlock subreddit why there was no gameplay clips being submitted to the subreddit and they were like “clips are boring once you’ve played a while you’ve already seen it” and this basically convinced me not to give the game another try because who tf wants to play a game that it’s own community considers too shallow to post and enjoy good plays?

    They were assholes about it too lol

  • agentant [any]@hexbear.net
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    14 days ago

    Tbf Valve still makes immense profits off of TF2 and has said that they have been planning updates for years and have never followed through on. I wouldn’t be upset if they just said “we’re not updating it” instead of saying they will and never delivering.

    • fox [comrade/them]@hexbear.net
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      13 days ago

      They’ve probably wanted to, “they” being one to three devs in any given year, who lack the political capital to motivate anyone else at the company to assist with the intense work of ideating, modelling, testing, balancing, and releasing content. Valve’s flat structure means nobody is accountable to anybody to do anything and since steam makes one gabillion dollars per second, Gaben doesn’t need to change anything.

      • Inui [comrade/them]@hexbear.net
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        13 days ago

        They talk about it in the Alyx development handbook and maybe they went back again, but it says they had to tighten up the structure a lot to make Alyx happen. Turns out letting people do whatever they want all day isn’t the best way to actually launch a game.

        Stuff like TF2 and Deadlock probably work a lot better that way though since they’re never expected to be ‘done’

  • RNAi [he/him]@hexbear.net
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    13 days ago

    I don’t understand anyone’s position here

    Loved both Portals, maybe I should give Half Life a try

  • Carl [he/him]@hexbear.net
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    14 days ago

    it makes sense. present consoomer culture is about making every single ip in existence go on forever. letting something die isn’t in the lexicon.

    • Dort_Owl [they/them, any]@hexbear.net
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      14 days ago

      Eh, I’d say it’s a mix. Most companies will milk a thing as much as they can if it’s cheap to do so, but they also want things to follow the fast fashion model. So there is a grain of truth to it. Endless growth and all that.

      Personally I think whether something is new or old is irrelevant and it depends on context. Dwarf Fortress is apparently good and still being updated. But then you have old games where it’s pretty pointless. But you can say the exact same thing about new games. Like why would I bother with some mobile gatcha that will be shut down for the next thing in a year?

      I dunno how to explain what I mean, but basically I want both new exciting things and I want old games to be supported where it makes sense.

      I don’t want to be stuck with only the same old things forever, but I also don’t want everything to only be something you can only enjoy for a second before you’re supposed consume and move on to the next thing. You can’t be inspired by something you aren’t allowed to form an attachment to. There are so many new things I adore, but what’s the point in adoring them if they’re going to be taken away just as quickly as they arrived?