We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1

  • MSids@lemmy.world
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    23 minutes ago

    So many times in GTA V I had no idea how to trigger the next mission. I would probably go back to it and play through if it had some sort of indicator for how to trigger the next campaign mission.

  • PieMePlenty@lemmy.world
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    2 hours ago

    Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don’t miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.

    • GiveOver@feddit.uk
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      34 minutes ago

      I remember playing Assault on the Control Room on Halo 1 and one of the doors glitched and didn’t unlock. I must have walked around those hallways for hours trying to work out where I was supposed to go

  • Angry_Autist (he/him)@lemmy.world
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    1 hour ago

    The original Bard’s Tale

    Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

    Daggerfall also fits the bill

  • FlashMobOfOne@lemmy.world
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    4 hours ago

    Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

    Divinity Original Sin is also one that doesn’t guide the player particularly well.

  • CCAirWater@lemm.ee
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    8 hours ago

    Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

    • EveningPancakes@lemm.ee
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      26 minutes ago

      Absolutely adored that game! It’s one of those that I wish I could replay without having remembers how I uncovered all the various secrets.

  • helloyanis@furries.club
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    8 hours ago

    Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

  • TheDoozer@lemmy.world
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    12 hours ago

    This is an extremely specific situation in a game, but…

    In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn’t particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don’t rez me, they’d have to just kick me, because I’d never make it back in. It was awful.

    • MirthfulAlembic@lemmy.world
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      3 hours ago

      There is a reason that as long as Hellfire Citadel has existed, the first Google auto complete suggestion is “Hellfire Citadel entrance.”

      • Phunter@lemm.ee
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        43 minutes ago

        Metroid 2 was really bad for this too. If I hadn’t been on a very long and boring vacation all those years ago, I probably would have never finished it.

        Everyone should feel free to start their Metroid journey with Super Metroid.

  • Someonelol@lemmy.dbzer0.com
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    11 hours ago

    Most recently it’s Clair Obscur Expedition 33. There’s an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You’ll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I’ve spent hours in single areas just getting lost admiring the design and artwork.

    • LwL@lemmy.world
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      45 minutes ago

      So far for me the game has done a great job of having recognizable landmarks at least. I might not always know where I am, but I’ll frequently come across something that orients me again.

      I despise being lost in video games, but claire obscure has been fine because I never feel like I get lost for too long. Just long enough to appreciate the gorgeous and very weird world I’m in.

      I still sometimes wish there was a map but it would probably be a net negative.

  • tobz619@lemmy.world
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    9 hours ago

    Chrono Trigger had me looking up guides as several points just to find a way to progress.

    • mysticpickle@lemmy.ca
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      12 hours ago

      Dear God those text parser adventures. I remember playing Hugo’s House of Horrors and trying for the longest time to remove some screws from a grate.

      Okay screws np.

      UNSCREW SCREWS

      I don’t know how to do that.

      REMOVE SCREWS

      I don’t know how to do that.

      Reeeee… Turns out it only responded specifically to UNDO SCREWS