My modding life mostly revolved around battlefield 2 and UT 2004 which was the best mods ever made for anything ever

  • original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since. Dont forget to delete you META-INF folder!
  • Killing floor 0, excessive headbob straight outta crysis ultra maximum sexual graphics videos on youtube
  • red orchestra, again nothing has ever hit this high
  • defense alliance 2, im surprised this never got a standalone like killing floor but i remember it being poggers
  • forgotten hope 2, still probably the best ww2 game ever made with some actually fun bots that can air drop n shit
  • AIX 2.0, its just silly
  • project reality, its like squad but i can see things
  • refreshing the cry of fear progress bar on moddb
  • the tyrannids mod for dawn of war that took ages to release and was kinda mid when it came out but still was the biggest mod. Otherwise the remove unit cap and unit shadows was the natural mod pick for dawn of war

Those are the major ones I remember. Total conversion mods used to be the norm now mods barely even exist

  • Keld [he/him, any]@hexbear.net
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    5 days ago

    Okay so this requires a little background.

    In warhammer total war they have been hinting at the release of Dogs of War (Under the umbrella of “Southern Realms”) since release of game 1. It’s been over a decade with nary a peep. In fact they recently started patching hints about Dogs of War out of the game.
    Anyway people got tired or waiting so they made a functional faction mod for them with numerous special characters, nore units and unit variety than most official factions, and its compatible with most of the other big mods. Mods that add extra special locations, characters and faction mechanics will usually also just add stuff to the "Southern Realms’ because why not.
    Because another mod also added the same character as this mod if you have both you get a special quest to kill the guy “pretending to be you” with associated lore pop ups.

  • gnuplusmatt@reddthat.com
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    4 days ago

    Generations Arena for Q3A was a good time, playing as any of the characters from previous id games and their different play styles

    There was also a simple Akimbo mod for Q3a that allowed you to equip 2 guns and once

  • RondoRevolution [any, comrade/them]@hexbear.net
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    2 days ago

    I usually think QOL mods for games tend to be the best because its purpose are to just make the experience better overall, but outside of that:

    • There’s 2 mods for The Binding of Isaac I cannot play without: External Item Descriptions (so important it’s feature was added to the game, but it is still inferior to the mod) and ReactionAPI (seeing your character POG for good items and dance for incredible items is integral to the gameplay).
    • Seamless coop on Elden Ring is also incredible and a must for playing with someone else.
    • I haven’t finished it but the Archthrones mod for Dark Souls 3 was pretty cool.
    • Ultrawide mods that work on Linux
    • Skyrim mods that enhances the combat, skill tree and the ones that are genuinely impressive like adding transition animations
  • Robert_Kennedy_Jr [xe/xem, xey/xem]@hexbear.net
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    5 days ago

    Requiem overhaul for Skyrim was my jam, makes it more immersive and touches just about everything in the game, from animals only dropping pelts / claws etc to trolls having hyper regeneration unless you use some kind of fire to negate it. Draugr are virtually immune to anything but silver weapons and fire. The damage is all turned up by magnitudes for both the player and npcs, so getting hit by a couple arrows can down you, a two handed axe will potentially one shot you in light armor. Would usually have to run around killing bandits for a while just to survive the starter dungeon.

  • wideopenarms [he/him]@hexbear.net
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    5 days ago

    Long war of the chosen for xcom, God I sank an embarrassing number of hours into the game just because of that mod.

    I’ve been enjoying most Vintage Story mods, especially Expanded Foods/Cullinary Artillery. Though the amount of AI and vibe coding tolerated amongst VS mods is annoying with no required disclosures, so the game crashes semi often with all the mods I use now. There’s also no complete mod overhaul of the game because it’s sorta young and I’m pretty sure it originally started as a mod for minecraft in the first place (never played modded MC so idk).

    Also been wanting to try Turyle WoW for a while, but haven’t started yet

    Edit: forgot to say I used to play a ton of Battlefield 2 as well and I just checked in on project reality and they are STILL RELEASING UPDATES??? It’s been like 20 years holy hell

  • WhatDoYouMeanPodcast [comrade/them]@hexbear.net
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    5 days ago

    Anything that Kaze Emanuar does is the best mod to ever exist. He made Super Mario: Ocarina of Time and is making/made his own whole refactored (like remastered the game engine) mod of SM64.

    But then there’s a simple one that remove Gleba from Factorio that made my friend laugh so I like it.

    Then Minecraft, Terraria, and Slay the Spire have absolute cinema for mods but I haven’t explored

    • Wisp [fae/faer, any]@hexbear.net
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      5 days ago

      I maintain that Kaze is wasting his time (maybe not I think he has a patreon) making mods when he has the skills to just straight up make an original game. Could even pull a meme and make a modern n64 game that runs on console. (He’d need a level designer because his level design is/was pretty ass). Maybe that’s changed though I’m kinda rambling at this point

  • SexMachineStalin [he/him, comrade/them]@hexbear.net
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    5 days ago

    Brutal Doom with the Hell on Earth/Extermination Day mappack, or Doom 2 Reloaded/Hellcore 2.0

    Ashes 2063, which is now a standalone mod for Doom 2

    Duke Nukem Forever 2013 mod with the DLC

    Jagged Alliance 1.13 with Arulco Revisited or the 1.13 Urban Chaos mod (this one is actually hell to get working but so worth it)

    Half-Life 2 MMoD and the FakeFactory 2013 Cinematic Mod, with the volcel-judge NPC models and graffiti removed

    Brita’s Armour and Weapons pack for Project Zomboid (version 41.78), though it may be retired now.

    ArcCW weapons pack for Garry’s Mod, mainly Urban Chaos/Decay/Renewal and Gunsmith Offensive, just to have loads of guns to use in sandbox roleplay or playing through the Half-Life 2 episodic or other custom campaigns.

    FTL Multiverse or Captain’s Edition

    Fallout 4 Modern Firearms mod (though the people making it are turbochuds)

    RuneLite

    Unreal Tournament 2004 Ballistic Weapons pack

    OpenTTD with RIMS/FRIMS Maglev train set and the Chinese trains, complete with the CR380 and CR400 train-shining

    • carpoftruth [any, any]@hexbear.net
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      3 days ago

      I played a ton of terrae expugnandae for the original Rome total war way back when. That was an awesome one, it made the map way bigger and fleshed out a ton of factions. I played a lot of m2TW as well but I don’t think I went as hard on mods.

    • Formerlyfarman [none/use name]@hexbear.net
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      5 days ago

      Medieval 2 modding has never been better. They have eop Wich is a tool that allows you to do lots of things with scripting, like making new settlments, and removes unit limits.

      There is also m2ex, Wich gives lots of optimization and fixes, but they are not compatible with each other, and mex dosent support windows, and the Linux install is very convoluted.

      As for mods, lots of new mods were released this year. Many making use of the new tools. Tzardoms, amazing lort mods, warcraft mods, etc.

      • Euergetes [none/use name]@hexbear.net
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        5 days ago

        tsardoms newest drop with constantinople and the heap of other city maps is so amazing. it was already one of the best mods out there and now it’s up there with the original third age total war release

        • Formerlyfarman [none/use name]@hexbear.net
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          5 days ago

          Other than Constantinople, it has lots of other historic castles. They may not be to scale, but nothing is in total war. And some of these castles are huge! Making architecture sets in this game is an incredibly arduous and painful process, you basically have to import every non buildable building by hand into a milkshake file, the copy them and do that again. I have immense respect for the people who do that.

          The eur lort mod is also amazing, I think it is the mod with the most different units. And runs better in my opinion than the other lort mod, despite the fact that the guy behind that also runs eop.

          • Euergetes [none/use name]@hexbear.net
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            5 days ago

            i havent gotten round to the new eur yet, i confuse the heap of lotr mods but i think eur has the remakes of evil factions like harad and isengard (which most mods havent touched), i dunno if they got the gondor at war roster tho, i really like anything that goes beyond the weta wirkshop movie aesthetic

            stability and linux compat with eop mods still disappoints me but i recently saw someone preaching about how eop works better on linux and i haven’t figured out how they’re doing it yet

      • Wisp [fae/faer, any]@hexbear.net
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        5 days ago

        Yeah the modding scene is in a really good spot right now. Last I looked into it was just after some of the newest tools came out so I’m sure there’s plenty of stuff to look into next time I reinstall

  • Des [she/her, they/them]@hexbear.net
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    5 days ago
    • Dark Future for Cyberpunk 2077

    • Basically every mod made for Kerbal Space Program 1 (i loved that c. 2016 modding community so much i was like the resident cheerleader/beta tester/booster for the modders everyone was so sweet and nerdy)

    • Kaiserreich for HOI4 even though i’ve evolved beyond it actually helped me conceptualize a leftist revolution, finally see leftists as good guys, and forced me to deep dive into so much 20th history of the left

    • shoutout to the Star Trek Stellaris mod even if it ran like shit

    • some fallout 4 mod that let me aesthetically build the Minutemen into an primitive anarcho-communist faction. i almost built a mod for that game to give it an actual story

    • so many others: mods to me are like fanfic is to my partner it’s my special interest but i am too sleepy/high to remember any others because if I did there would be like 100 entries.

  • Carl [he/him]@hexbear.net
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    5 days ago

    JK+ for Jedi Academy! I spent probably more time playing that mod on multiplayer servers than any other video game when I was a teenager. Jedi Academy had a ton of great mods too, great single player campaigns, great multiplayer maps and skins, just an absolutely perfect modding scene.

    Now while that’s my most played mod, I think my favorite mod is Movie Battles 2. MB2 is basically a hero shooter but without predatory monetization - you pick your classes each class has different skills so you can pick a different load out there’s some modes that recreate scenes from the movies some modes that are like free-flowing where you get a single life, and it has by far the best depiction of lightsaber combat in any Star Wars game, and it manages to do that without making the Jedi super OP. 10/10 game, the servers are still up, although every time I check in out of nostalgia there’s people using slurs in the chat, so…

  • blipblip [they/them]@hexbear.net
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    5 days ago

    Long War of the Chosen for XCOM2

    There’s several big factorio mods I’ve enjoyed, Bob’s/Angels, Pyanodon’s, off the top of my head

    Project M

  • EstraDoll [she/her, he/him]@hexbear.net
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    5 days ago

    Civ 4 BTS has plenty of fantastic mod packs that can transform it into several different games in one. Dune Wars: Revival, Fall from Heaven 2, Caveman2Cosmos, but if I had to pick one? Even if I hadn’t played it in a while? History Rewritten. Keeps the feel of the base game while heavily expanding on it and really polishing it out, including dozens of new civs, all with multiple leaders, and each civ gets their own unique unit art, city assets, and leader themes. Peak flavor